Magic The Gathering Cards of types 'Legendary' and 'Cleric'

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Eight-and-a-Half-Tails
Klement, Novice Acolyte
Niambi, Faithful Healer
Tourach, Dread Cantor
Lyzolda, the Blood Witch
Samut, Vizier of Naktamun
Shadowheart, Dark Justiciar
Banon, the Returners' Leader
Mavren Fein, Dusk Apostle
Viconia, Drow Apostate
Emmara, Voice of the Conclave
Quintorius, Field Historian
Nikara, Lair Scavenger
Clavileno, First of the Blessed
Torens, Fist of the Angels
Klement, Life Acolyte
Minwu, White Mage
Hazduhr the Abbot
Klement, Knowledge Acolyte
Drana, the Last Bloodchief
Yuna, Hope of Spira
Geist of Saint Traft
Kenessos, Priest of Thassa
Whisper, Blood Liturgist
Kemba, Kha Regent
Ambergris, Agent of Tyranny
Exava, Rakdos Blood Witch
Lord Jyscal Guado
Ambergris, Agent of Law
Vanille, Cheerful l'Cie
Minthara of the Absolute
Zoraline, Cosmos Caller
Martha Jones
Mikaeus, the Unhallowed
Ambergris, Agent of Balance
Shadowheart, Cleric of Twilight
Kaalia, Zenith Seeker
Hofri Ghostforge
Ragnar
Klement, Tempest Acolyte
Kyler, Sigardian Emissary
Vito, Thorn of the Dusk Rose
Thalisse, Reverent Medium
Ravos, Soultender
Apothecary White
Firja, Judge of Valor
Shadowheart, Cleric of War
Mikaeus, the Lunarch
Atalya, Samite Master
The Disciple of Vess
Lady Evangela
Saint Elenda
Cerise, Slayer of Fear
Garnet, Princess of Alexandria
Oriss, Samite Guardian
Niambi, Esteemed Speaker
Viconia, Disciple of Arcana
Kemba, Kha Enduring
Taborax, Hope's Demise
Niambi, Beloved Protector
Rosa, Resolute White Mage
Orim, Samite Healer
Asmira, Holy Avenger
Yawgmoth, Thran Physician
Elas il-Kor, Sadistic Pilgrim
Hapatra, Vizier of Poisons
Shadowheart, Cleric of Order
Theopholos, Order Acolyte
Ioreth of the Healing House
Shelinda, Yevon Acolyte
Veko, Death's Doorkeeper
Yuna, Grand Summoner
Viconia, Nightsinger's Disciple
Barrowin of Clan Undurr
Quintorius, Loremaster
Emmara, Soul of the Accord
Viconia, Disciple of Violence
Viconia, Disciple of Strength
Kaalia of the Vast
Mangara, the Diplomat
Trelasarra, Moon Dancer
Amber Gristle O'Maul
Tymna the Weaver
Viconia, Disciple of Blood
Viconia, Disciple of Rebirth
Teshar, Ancestor's Apostle
Angus Mackenzie
Aerith, Last Ancient
Shadowheart, Cleric of Trickery
Klement, Nature Acolyte
Aerith Gainsborough
Temmet, Vizier of Naktamun
Ayli, Eternal Pilgrim
Vona de Iedo, the Antifex
Maester Seymour
Ambergris, Agent of Destruction
Arek, False Goldwarden
Sivriss, Nightmare Speaker
Shadowheart, Cleric of Graves
Samut, the Driving Force
Ambergris, Citadel Agent
Klement, Death Acolyte
Ambergris, Agent of Progress
Kei Takahashi
Shadowheart, Sharran Cleric
Minthara, Merciless Soul
Orah, Skyclave Hierophant
Nils, Discipline Enforcer
Strax, Sontaran Nurse
Firesong and Sunspeaker
Jerren, Corrupted Bishop
Runo Stromkirk
Shaile, Dean of Radiance
Liliana, Heretical Healer
Augusta, Dean of Order


Eight-and-a-Half-Tails

{W}{W}

-- no image --
Legendary Creature - Fox Cleric
{1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn.
2/2

Klement, Novice Acolyte

{1}{W}

-- no image --
Legendary Creature - Tiefling Cleric
Specialize {2} When Klement, Novice Acolyte enters, creature cards in your hand perpetually get +1/+1.
2/2

Niambi, Faithful Healer

{1}{W}{U}

-- no image --
Legendary Creature - Human Cleric
When Niambi enters, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle.
2/2

Tourach, Dread Cantor

{1}{B}

-- no image --
Legendary Creature - Human Cleric
Kicker {B}{B} (You may pay an additional {B}{B} as you cast this spell.) Protection from white Whenever an opponent discards a card, put a +1/+1 counter on Tourach. When Tourach enters, if it was kicked, target opponent discards two cards at random.
2/1

Lyzolda, the Blood Witch

{1}{B}{R}

-- no image --
Legendary Creature - Human Cleric
{2}, Sacrifice a creature: Lyzolda deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
3/1

Samut, Vizier of Naktamun

{1}{R}{G}

-- no image --
Legendary Creature - Human Warrior Cleric
First strike, vigilance, haste Whenever a creature you control deals combat damage to a player, if that creature entered this turn, draw a card.
2/3

Shadowheart, Dark Justiciar

{3}{B}

-- no image --
Legendary Creature - Human Elf Cleric
{1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power. Choose a Background (You can have a Background as a second commander.)
3/4

Banon, the Returners' Leader

{R}{W}

-- no image --
Legendary Creature - Human Cleric Rebel
Pray - Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn. Whenever you attack, you may pay {1} and discard a card. If you do, draw a card.
1/3

Mavren Fein, Dusk Apostle

{2}{W}

-- no image --
Legendary Creature - Vampire Cleric
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
2/2

Viconia, Drow Apostate

{2}{B}

-- no image --
Legendary Creature - Elf Cleric
At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand. Choose a Background (You can have a Background as a second commander.)
2/3

Emmara, Voice of the Conclave

{1}{G}{W}

-- no image --
Legendary Creature - Elf Cleric
Convoke When Emmara, Voice of the Conclave enters, draft a card from Emmara, Voice of the Conclave's spellbook.
2/3

Quintorius, Field Historian

{3}{R}{W}

-- no image --
Legendary Creature - Elephant Cleric
Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
2/4

Nikara, Lair Scavenger

{2}{B}

-- no image --
Legendary Creature - Human Cleric
Partner with Yannik, Scavenging Sentinel (When this creature enters, target player may put Yannik into their hand from their library, then shuffle.) Menace Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life.
2/2

Clavileno, First of the Blessed

{1}{W}{B}

-- no image --
Legendary Creature - Vampire Cleric
2/2

Torens, Fist of the Angels

{1}{G}{W}

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Legendary Creature - Human Cleric
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.
2/2

Klement, Life Acolyte

{1}{W}{W}

-- no image --
Legendary Creature - Tiefling Cleric
3/3

Minwu, White Mage

{3}{W}{W}

-- no image --
Legendary Creature - Human Cleric
Vigilance, lifelink Whenever you gain life, put a +1/+1 counter on each Cleric you control.
3/3

Hazduhr the Abbot

{3}{W}{W}

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Legendary Creature - Human Cleric
{X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr instead.
2/5

Klement, Knowledge Acolyte

{1}{W}{U}

-- no image --
Legendary Creature - Tiefling Cleric
Vigilance When this creature specializes, seek three nonland permanent cards. Choose one of those cards and shuffle the rest into your library.
3/4

Drana, the Last Bloodchief

{3}{B}{B}

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Legendary Creature - Vampire Cleric
Flying Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
4/4

Yuna, Hope of Spira

{3}{G}{W}

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Legendary Creature - Human Cleric
During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}. At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)
3/5

Geist of Saint Traft

{1}{W}{U}

-- no image --
Legendary Creature - Spirit Cleric
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
2/2

Kenessos, Priest of Thassa

{1}{U}

-- no image --
Legendary Creature - Merfolk Cleric
If you would scry a number of cards, scry that many cards plus one instead. {3}{G/U}: Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield. If you don't put the card onto the battlefield, you may put it on the bottom of your library.
1/3

Whisper, Blood Liturgist

{3}{B}

-- no image --
Legendary Creature - Human Cleric
{T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.
2/2

Kemba, Kha Regent

{1}{W}{W}

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Legendary Creature - Cat Cleric
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba.
2/4

Ambergris, Agent of Tyranny

{2}{B}{R}

-- no image --
Legendary Creature - Dwarf Cleric
Haste Whenever Ambergris, Agent of Tyranny attacks, you may discard your hand and draw two cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the number of cards you've discarded this turn.
4/3

Exava, Rakdos Blood Witch

{2}{B}{R}

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Legendary Creature - Human Cleric
First strike, haste Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Each other creature you control with a +1/+1 counter on it has haste.
3/3

Lord Jyscal Guado

{1}{W}

-- no image --
Legendary Creature - Spirit Cleric
2/1

Ambergris, Agent of Law

{2}{R}{W}

-- no image --
Legendary Creature - Dwarf Cleric
Haste Whenever Ambergris, Agent of Law attacks, you may discard your hand and draw two cards. If you do, other creatures you control get +X/+X until end of turn, where X is the number of cards you've discarded this turn.
4/3

Vanille, Cheerful l'Cie

{3}{G}

-- no image --
Legendary Creature - Human Cleric
When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand. At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay {3}{B}{G}. If you do, exile them, then meld them into Ragnarok, Divine Deliverance.
3/2

Minthara of the Absolute

{2}{W}{B}

-- no image --
Legendary Creature - Elf Cleric
Starting intensity 0 Creatures you control get +X/+0, where X is Minthara of the Absolute's intensity. Whenever one or more permanents you control leave the battlefield, cards you own named Minthara of the Absolute intensify by 1. This ability triggers only once each turn.
2/4

Zoraline, Cosmos Caller

{1}{W}{B}

-- no image --
Legendary Creature - Bat Cleric
Flying, vigilance Whenever a Bat you control attacks, you gain 1 life. Whenever Zoraline enters or attacks, you may pay {W}{B} and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
3/3

Martha Jones

{2}{U}

-- no image --
Legendary Creature - Human Cleric
3/2

Mikaeus, the Unhallowed

{3}{B}{B}{B}

-- no image --
Legendary Creature - Zombie Cleric
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
5/5

Ambergris, Agent of Balance

{2}{R}{G}

-- no image --
Legendary Creature - Dwarf Cleric
Haste Whenever Ambergris, Agent of Balance attacks, you may discard your hand and draw two cards. When you do, put X +1/+1 counters on another target creature you control, where X is the number of cards you've discarded this turn.
4/3

Shadowheart, Cleric of Twilight

{1}{B}{G}

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Legendary Creature - Human Elf Cleric
Deathtouch Shadowheart, Cleric of Twilight can't be blocked by creatures with power 2 or less. At the beginning of your end step, Shadowheart deals 1 damage to each player. Whenever you lose life during your turn, put a +1/+1 counter on Shadowheart.
4/4

Kaalia, Zenith Seeker

{R}{W}{B}

-- no image --
Legendary Creature - Human Cleric
Flying, vigilance When Kaalia enters, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
3/3

Hofri Ghostforge

{3}{R}{W}

-- no image --
Legendary Creature - Dwarf Cleric
4/5

Ragnar

{G}{W}{U}

-- no image --
Legendary Creature - Human Cleric
{G}{W}{U}, {T}: Regenerate target creature.
2/2

Klement, Tempest Acolyte

{1}{R}{W}

-- no image --
Legendary Creature - Tiefling Cleric
Double strike Whenever Klement, Tempest Acolyte is dealt damage, it deals that much damage to any target.
2/3

Kyler, Sigardian Emissary

{3}{G}{W}

-- no image --
Legendary Creature - Human Cleric
Whenever another Human you control enters, put a +1/+1 counter on Kyler. Other Humans you control get +1/+1 for each counter on Kyler.
2/2

Vito, Thorn of the Dusk Rose

{2}{B}

-- no image --
Legendary Creature - Vampire Cleric
Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn.
1/3

Thalisse, Reverent Medium

{3}{W}{B}

-- no image --
Legendary Creature - Human Cleric
At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.
3/4

Ravos, Soultender

{3}{W}{B}

-- no image --
Legendary Creature - Human Cleric
Flying Other creatures you control get +1/+1. At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. Partner (You can have two commanders if both have partner.)
2/2

Apothecary White

{3}{W}

-- no image --
Legendary Creature - Human Cleric
3/4

Firja, Judge of Valor

{2}{W}{B}{B}

-- no image --
Legendary Creature - Angel Cleric
Flying, lifelink Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
2/4

Shadowheart, Cleric of War

{1}{B}{R}

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Legendary Creature - Human Elf Cleric
Deathtouch At the beginning of your end step, Shadowheart, Cleric of War deals 1 damage to each player. Whenever you lose life during your turn, Shadowheart deals that much damage to each opponent.
4/4

Mikaeus, the Lunarch

{X}{W}

-- no image --
Legendary Creature - Human Cleric
Mikaeus enters with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
0/0

Atalya, Samite Master

{3}{W}{W}

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Legendary Creature - Human Cleric
{X}, {T}: Choose one - - Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X. - You gain X life. Spend only white mana on X.
2/3

The Disciple of Vess

{2}{B}{B}

-- no image --
Legendary Creature - Human Cleric
Whenever The Disciple of Vess attacks, you may put a planeswalker card from your hand onto the battlefield. If you don't, create a token that's a copy of a Liliana planeswalker chosen at random. (There are currently thirteen. Perhaps look up the list and roll a D20?)
2/2

Lady Evangela

{W}{U}{B}

-- no image --
Legendary Creature - Human Cleric
{W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
1/2

Saint Elenda

{4}{W}{W}{W}

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Legendary Creature - Vampire Cleric
Lifelink When Saint Elenda enters, conjure a card of your choice from Saint Elenda's spellbook into your hand. You may cast that card this turn without paying its mana cost. At the beginning of your end step, if you gained life this turn, create an X/X white Avatar creature token, where X is the amount of life you gained this turn.
4/7

Cerise, Slayer of Fear

{3}{W}{W}

-- no image --
Legendary Creature - Human Cleric Knight
First strike, lifelink At the beginning of your second main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn.
5/5

Garnet, Princess of Alexandria

{G}{W}

-- no image --
Legendary Creature - Human Noble Cleric
Lifelink Whenever Garnet attacks, you may remove a lore counter from each of any number of Sagas you control. Put a +1/+1 counter on Garnet for each lore counter removed this way.
2/2

Oriss, Samite Guardian

{1}{W}{W}

-- no image --
Legendary Creature - Human Cleric
{T}: Prevent all damage that would be dealt to target creature this turn. Grandeur - Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.
1/3

Niambi, Esteemed Speaker

{W}{U}

-- no image --
Legendary Creature - Human Cleric
Flash When Niambi enters, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's mana value. {1}{W}{U}, {T}, Discard a legendary card: Draw two cards.
2/1

Viconia, Disciple of Arcana

{1}{U}{B}

-- no image --
Legendary Creature - Elf Cleric
3/4

Kemba, Kha Enduring

{1}{W}

-- no image --
Legendary Creature - Cat Cleric
Whenever Kemba or another Cat you control enters, attach up to one target Equipment you control to that creature. Equipped creatures you control get +1/+1. {3}{W}{W}: Create a 2/2 white Cat creature token.
2/2

Taborax, Hope's Demise

{2}{B}

-- no image --
Legendary Creature - Demon Cleric
Flying Taborax has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
2/2

Niambi, Beloved Protector

{W}{U}

-- no image --
Legendary Creature - Human Cleric
2/2

Rosa, Resolute White Mage

{3}{W}

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Legendary Creature - Human Noble Cleric
Reach (This creature can block creatures with flying.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn. (Damage dealt by the creature also causes you to gain that much life.)
2/3

Orim, Samite Healer

{1}{W}{W}

-- no image --
Legendary Creature - Human Cleric
{T}: Prevent the next 3 damage that would be dealt to any target this turn.
1/3

Asmira, Holy Avenger

{2}{G}{W}

-- no image --
Legendary Creature - Human Cleric
Flying At the beginning of each end step, put a +1/+1 counter on Asmira for each creature put into your graveyard from the battlefield this turn.
2/3

Yawgmoth, Thran Physician

{2}{B}{B}

-- no image --
Legendary Creature - Human Cleric
Protection from Humans Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card. {B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2/4

Elas il-Kor, Sadistic Pilgrim

{W}{B}

-- no image --
Legendary Creature - Phyrexian Kor Cleric
Deathtouch Whenever another creature you control enters, you gain 1 life. Whenever another creature you control dies, each opponent loses 1 life.
2/2

Hapatra, Vizier of Poisons

{B}{G}

-- no image --
Legendary Creature - Human Cleric
Whenever Hapatra deals combat damage to a player, you may put a -1/-1 counter on target creature. Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.
2/2

Shadowheart, Cleric of Order

{1}{W}{B}

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Legendary Creature - Human Elf Cleric
Deathtouch At the beginning of your end step, Shadowheart, Cleric of Order deals 1 damage to each player. Whenever you lose life during your turn, create a 2/2 white Knight creature token.
4/4

Theopholos, Order Acolyte

{3}{W}

-- no image --
Legendary Creature - Dwarf Cleric
Mono Eminence - As the game begins, if Theopholos is your commander and your deck's color identity is mono-white, your starting life total is increased by 10. Whenever Theopholos attacks, if your life total is greater than your starting life total, creatures you control get +1/+1 until end of turn. Partner (You can have two commanders if both have partner.)
3/3

Ioreth of the Healing House

{2}{U}

-- no image --
Legendary Creature - Human Cleric
{T}: Untap another target permanent. {T}: Untap two other target legendary creatures.
1/4

Shelinda, Yevon Acolyte

{G}{W}

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Legendary Creature - Human Cleric
Lifelink Whenever another creature you control enters, put a +1/+1 counter on that creature if its power is less than Shelinda's power. Otherwise, put a +1/+1 counter on Shelinda.
2/2

Veko, Death's Doorkeeper

{W}{B}

-- no image --
Legendary Creature - Spirit Cleric
1/3

Yuna, Grand Summoner

{1}{G}{W}{U}

-- no image --
Legendary Creature - Human Cleric
Grand Summon - {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it. Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.
1/5

Viconia, Nightsinger's Disciple

{1}{B}

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Legendary Creature - Elf Cleric
Specialize {2} {1}: Exile target card from a graveyard.
2/3

Barrowin of Clan Undurr

{2}{W}{B}

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Legendary Creature - Dwarf Cleric
When Barrowin enters, venture into the dungeon. (Enter the first room or advance to the next room.) Whenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
3/3

Quintorius, Loremaster

{3}{R}{W}

-- no image --
Legendary Creature - Elephant Cleric
Vigilance At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token. {1}{R}{W}, {T}, Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.
3/5

Emmara, Soul of the Accord

{G}{W}

-- no image --
Legendary Creature - Elf Cleric
Whenever Emmara becomes tapped, create a 1/1 white Soldier creature token with lifelink.
2/2

Viconia, Disciple of Violence

{1}{B}{R}

-- no image --
Legendary Creature - Elf Cleric
3/4

Viconia, Disciple of Strength

{1}{B}{G}

-- no image --
Legendary Creature - Elf Cleric
3/4

Kaalia of the Vast

{1}{R}{W}{B}

-- no image --
Legendary Creature - Human Cleric
Flying Whenever Kaalia attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
2/2

Mangara, the Diplomat

{3}{W}

-- no image --
Legendary Creature - Human Cleric
Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.
2/4

Trelasarra, Moon Dancer

{G}{W}

-- no image --
Legendary Creature - Elf Cleric
Whenever you gain life, put a +1/+1 counter on Trelasarra and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
2/2

Amber Gristle O'Maul

{3}{R}

-- no image --
Legendary Creature - Dwarf Cleric
Haste Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked. Choose a Background (You can have a Background as a second commander.)
3/3

Tymna the Weaver

{1}{W}{B}

-- no image --
Legendary Creature - Human Cleric
Lifelink At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. Partner (You can have two commanders if both have partner.)
2/2

Viconia, Disciple of Blood

{1}{B}{B}

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Legendary Creature - Elf Cleric
3/4

Viconia, Disciple of Rebirth

{1}{W}{B}

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Legendary Creature - Elf Cleric
3/4

Teshar, Ancestor's Apostle

{3}{W}

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Legendary Creature - Bird Cleric
Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
2/2

Angus Mackenzie

{G}{W}{U}

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Legendary Creature - Human Cleric
{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step.
2/2

Aerith, Last Ancient

{2}{G}{W}

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Legendary Creature - Human Cleric Druid
Lifelink Raise - At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.
3/5

Shadowheart, Cleric of Trickery

{1}{U}{B}

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Legendary Creature - Human Elf Cleric
Deathtouch At the beginning of your end step, Shadowheart, Cleric of Trickery deals 1 damage to each player. Whenever you lose life during your turn, draw a card.
4/4

Klement, Nature Acolyte

{1}{G}{W}

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Legendary Creature - Tiefling Cleric
When Klement, Nature Acolyte leaves the battlefield, create a 4/4 green Ox creature token.
4/4

Aerith Gainsborough

{2}{W}

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Legendary Creature - Human Cleric
Lifelink Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough. When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
2/2

Temmet, Vizier of Naktamun

{W}{U}

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Legendary Creature - Human Cleric
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn. Embalm {3}{W}{U} ({3}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
2/2

Ayli, Eternal Pilgrim

{W}{B}

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Legendary Creature - Kor Cleric
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) {1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. {1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
2/3

Vona de Iedo, the Antifex

{2}{W}{B}{B}

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Legendary Creature - Vampire Cleric Knight
4/2

Maester Seymour

{2}{G}

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Legendary Creature - Human Elf Cleric
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control. {3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
1/3

Ambergris, Agent of Destruction

{2}{R}{R}

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Legendary Creature - Dwarf Cleric
Haste Whenever Ambergris, Agent of Destruction attacks, you may discard your hand and draw two cards. If you do, Ambergris deals X damage to each opponent, where X is the number of cards you've discarded this turn.
4/3

Arek, False Goldwarden

{W}{B}

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Legendary Creature - Human Cleric
Starting intensity 0 Whenever another creature enters under your control, cards you own named Arek, False Goldwarden intensify by 1. {3}{W}{B}, {T}, Sacrifice Arek, False Goldwarden: Target opponent loses X life and you gain X life, where X is Arek's intensity.
2/2

Sivriss, Nightmare Speaker

{3}{B}

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Legendary Creature - Snake Cleric Warlock
{T}, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.) Choose a Background (You can have a Background as a second commander.)
3/3

Shadowheart, Cleric of Graves

{1}{B}{B}

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Legendary Creature - Human Elf Cleric
Deathtouch, lifelink At the beginning of your end step, Shadowheart, Cleric of Graves deals 1 damage to each player.
4/4

Samut, the Driving Force

{3}{R}{G}{W}

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Legendary Creature - Human Warrior Cleric
First strike, vigilance, haste Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Other creatures you control get +X/+0, where X is your speed. Noncreature spells you cast cost {X} less to cast, where X is your speed.
4/5

Ambergris, Citadel Agent

{2}{R}

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Legendary Creature - Dwarf Cleric
Haste Specialize {3} Whenever Ambergris, Citadel Agent attacks, you may discard your hand and draw two cards.
3/2