Magic The Gathering Cards of types 'Jellyfish' and 'creature'

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Click for list of card names (16)
Gomazoa
Electrozoa
Glowing Anemone
Man-o'-War
Hydroid Krasis
Clinging Anemones
Guard Gomazoa
Avizoa
Flumph
Dormant Gomazoa
Gluntch, the Bestower
Glimmerbell
Numbing Jellyfish
Esperzoa
Watchful Blisterzoa
The Reality Chip


Gomazoa

{2}{U}

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Creature - Jellyfish
Defender, flying {T}: Put this creature and each creature it's blocking on top of their owners' libraries, then those players shuffle.
0/3

Electrozoa

{2}{U}

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Creature - Jellyfish
Flash Flying When this creature enters, you get {E}{E} (two energy counters). At the beginning of your first main phase, tap this creature unless you pay {E}.
3/1

Glowing Anemone

{3}{U}

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Creature - Jellyfish Beast
When this creature enters, you may return target land to its owner's hand.
1/3

Man-o'-War

{2}{U}

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Creature - Jellyfish
When this creature enters, return target creature to its owner's hand.
2/2

Hydroid Krasis

{X}{G}{U}

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Creature - Jellyfish Hydra Beast
When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample This creature enters with X +1/+1 counters on it.
0/0

Clinging Anemones

{3}{U}

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Creature - Jellyfish
Defender Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
1/4

Guard Gomazoa

{2}{U}

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Creature - Jellyfish
Defender, flying Prevent all combat damage that would be dealt to this creature.
1/3

Avizoa

{3}{U}

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Creature - Jellyfish
Flying {0}: This creature gets +2/+2 until end of turn. You skip your next untap step. Activate only once each turn.
2/2

Flumph

{1}{W}

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Creature - Jellyfish
Defender, flying Whenever this creature is dealt damage, you and target opponent each draw a card.
0/4

Dormant Gomazoa

{1}{U}{U}

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Creature - Jellyfish
Flying This creature enters tapped. This creature doesn't untap during your untap step. Whenever you become the target of a spell, you may untap this creature.
5/5

Gluntch, the Bestower

{1}{G}{W}

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Legendary Creature - Jellyfish
Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.
0/5

Glimmerbell

{1}{U}

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Creature - Elemental Jellyfish
Flying {1}{U}: Untap this creature.
1/3

Numbing Jellyfish

{3}{U}

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Host Creature - Jellyfish
When this creature enters, roll a six-sided die. Target player mills X cards, where X is the result.
2/3

Esperzoa

{2}{U}

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Artifact Creature - Jellyfish
Flying At the beginning of your upkeep, return an artifact you control to its owner's hand.
4/3

Watchful Blisterzoa

{4}{U}{U}

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Creature - Phyrexian Jellyfish
Flying This creature enters with an oil counter on it. When this creature dies, draw cards equal to the number of oil counters on it.
4/4

The Reality Chip

{1}{U}

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Legendary Artifact Creature - Equipment Jellyfish
You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
0/4