Magic The Gathering Cards of types 'Horse' and 'Nightmare'
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Stallion of Ashmouth
Carnival Hellsteed
Nightmare
Underworld Charger
Plague Mare
Stallion of Ashmouth
{3}{B}
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Creature - Nightmare Horse
Delirium - {1}{B}: This creature gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.
3/3
Carnival Hellsteed
{4}{B}{R}
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Creature - Nightmare Horse
First strike, haste
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
5/4
Nightmare
{5}{B}
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Creature - Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
X/X
Underworld Charger
{2}{B}
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Creature - Nightmare Horse
This creature can't block.
Escape-{4}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
3/3
Plague Mare
{1}{B}{B}
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Creature - Nightmare Horse
This creature can't be blocked by white creatures.
When this creature enters, creatures your opponents control get -1/-1 until end of turn.
2/2