Magic The Gathering Cards of types 'Fish' and 'creature'

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Red Herring
Coral Eel
Scrounging Skyray
Namazu Trader
Moat Piranhas
Frost Fair Lure Fish
Fleet Swallower
Skyswimmer Koi
Piranha Fly
Cloud Manta
Mystic Skyfish
Fearless Swashbuckler
Shipwreck Moray
Blufferfish
Slipstream Eel
Skitter Eel
Ancient Carp
Dandan
Jace's Mindseeker
Windrider Eel
Electric Eel
Elusive Krasis
Kapsho Kitefins
Island Fish Jasconius
Bounding Krasis
Sky-Eel School
Manta Ray
Aboleth Spawn
Deepglow Skate
Devouring Deep
Vivid Flying Fish
Tidal Barracuda
Quagmire Lamprey
School of Piranha
Wormfang Manta
Gurmag Angler
Skyreach Manta
Breaching Hippocamp
Fish
Wormfang Behemoth
Surge Mare
Fish
Lurker in the Deep
Fish
Bubble Smuggler
Stinging Lionfish
Fish
Grisly Anglerfish
Eluge, the Shoreless Sea
Jasconian Isle
Wavebreak Hippocamp
Mer Man
Morska, Undersea Sleuth
Red Herring


Red Herring

{1}{R}

-- no image --
Creature - Fish
{1}{U}: Exchange Red Herring from your hand with a permanent you control on the battlefield or a spell you control on the stack. If that permanent or spell was the target of a spell or ability, change that target to Red Herring.
2/2

Coral Eel

{1}{U}

-- no image --
Creature - Fish
2/1

Scrounging Skyray

{1}{U}

-- no image --
Creature - Fish Pirate
Flying Whenever you discard one or more cards, put that many +1/+1 counters on this creature. Cycling {2} ({2}, Discard this card: Draw a card.)
1/2

Namazu Trader

{3}{B}

-- no image --
Creature - Fish Citizen
When this creature enters, you lose 1 life and create a Treasure token. Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
3/4

Moat Piranhas

{1}{U}

-- no image --
Creature - Fish
Defender (This creature can't attack.)
3/3

Frost Fair Lure Fish

{5}{U}{R}

-- no image --
Creature - Fish
When this creature enters, create two 1/1 blue Fish creature tokens and create two tapped Treasure tokens. Fish you control have haste and can't be blocked by Humans. Foretell {3}{U}{R}
7/7

Fleet Swallower

{5}{U}{U}

-- no image --
Creature - Fish
Whenever this creature attacks, target player mills half their library, rounded up.
6/6

Skyswimmer Koi

{3}{U}

-- no image --
Creature - Fish
Flying Whenever an artifact you control enters, you may draw a card. If you do, discard a card.
3/3

Piranha Fly

{1}{U}

-- no image --
Creature - Fish Insect
Flying This creature enters tapped.
2/1

Cloud Manta

{3}{U}

-- no image --
Creature - Fish
Flying
3/2

Mystic Skyfish

{2}{U}

-- no image --
Creature - Fish
Whenever you draw your second card each turn, this creature gains flying until end of turn.
3/1

Fearless Swashbuckler

{1}{U}{R}

-- no image --
Creature - Fish Pirate
Haste Vehicles you control have haste. Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.
3/3

Shipwreck Moray

{3}{U}

-- no image --
Creature - Fish
When this creature enters, you get {E}{E}{E}{E} (four energy counters). Pay {E}: This creature gets +2/-2 until end of turn.
0/5

Blufferfish

{4}{U}{U}

-- no image --
Creature - Fish
{3}{U}: An opponent tells you a statement about themselves and secretly notes whether it's true or false. You guess which it is. If you guessed correctly, this creature gets +2/+0 and can't be blocked this turn.
3/6

Slipstream Eel

{5}{U}{U}

-- no image --
Creature - Fish Beast
This creature can't attack unless defending player controls an Island. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
6/6

Skitter Eel

{3}{U}

-- no image --
Creature - Fish Crab
{2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
3/3

Ancient Carp

{4}{U}

-- no image --
Creature - Fish
2/5

Dandan

{U}{U}

-- no image --
Creature - Fish
This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.
4/1

Jace's Mindseeker

{4}{U}{U}

-- no image --
Creature - Fish Illusion
Flying When this creature enters, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.
4/4

Windrider Eel

{3}{U}

-- no image --
Creature - Fish
Flying Landfall - Whenever a land you control enters, this creature gets +2/+2 until end of turn.
2/2

Electric Eel

{U}

-- no image --
Creature - Fish
When this creature enters, it deals 1 damage to you. {R}{R}: This creature gets +2/+0 until end of turn and deals 1 damage to you.
1/1

Elusive Krasis

{1}{G}{U}

-- no image --
Creature - Fish Mutant
This creature can't be blocked. Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
0/4

Kapsho Kitefins

{4}{U}{U}

-- no image --
Creature - Fish
Flying Whenever this creature or another creature you control enters, tap target creature an opponent controls.
3/3

Island Fish Jasconius

{4}{U}{U}{U}

-- no image --
Creature - Fish
This creature doesn't untap during your untap step. At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap this creature. This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.
6/8

Bounding Krasis

{1}{G}{U}

-- no image --
Creature - Fish Lizard
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, you may tap or untap target creature.
3/3

Sky-Eel School

{3}{U}{U}

-- no image --
Creature - Fish
Flying When this creature enters, draw a card, then discard a card.
3/3

Manta Ray

{1}{U}{U}

-- no image --
Creature - Fish
This creature can't attack unless defending player controls an Island. This creature can't be blocked except by blue creatures. When you control no Islands, sacrifice this creature.
3/3

Aboleth Spawn

{2}{U}

-- no image --
Creature - Fish Horror
Flash Ward {2} Probing Telepathy - Whenever a creature entering under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
2/3

Deepglow Skate

{4}{U}

-- no image --
Creature - Fish
When this creature enters, double the number of each kind of counter on any number of target permanents.
3/3

Devouring Deep

{2}{U}

-- no image --
Creature - Fish
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
1/2

Vivid Flying Fish

{1}{U}

-- no image --
Creature - Fish Lizard
This creature has flying as long as it's attacking. (It can't be blocked except by creatures with flying or reach.)
1/1

Tidal Barracuda

{3}{U}

-- no image --
Creature - Fish
Any player may cast spells as though they had flash. Your opponents can't cast spells during your turn.
3/4

Quagmire Lamprey

{2}{B}

-- no image --
Creature - Fish
Whenever this creature becomes blocked by a creature, put a -1/-1 counter on that creature.
1/1

School of Piranha

{1}{U}

-- no image --
Creature - Fish
At the beginning of your upkeep, sacrifice this creature unless you pay {1}{U}.
3/3

Wormfang Manta

{5}{U}{U}

-- no image --
Creature - Nightmare Fish Beast
Flying When this creature enters, you skip your next turn. When this creature leaves the battlefield, you take an extra turn after this one.
6/1

Gurmag Angler

{6}{B}

-- no image --
Creature - Zombie Fish
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
5/5

Skyreach Manta

{5}

-- no image --
Artifact Creature - Fish
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.) Flying
0/0

Breaching Hippocamp

{3}{U}

-- no image --
Creature - Horse Fish
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, untap another target creature you control.
3/2

Fish

-- no image --
Token Creature - Fish
This creature can't be blocked.
1/1

Wormfang Behemoth

{3}{U}{U}

-- no image --
Creature - Nightmare Fish Beast
When this creature enters, exile all cards from your hand. When this creature leaves the battlefield, return the exiled cards to their owner's hand.
5/5

Surge Mare

{U}{U}

-- no image --
Creature - Horse Fish
This creature can't be blocked by green creatures. Whenever this creature deals damage to an opponent, you may draw a card. If you do, discard a card. {1}{U}: This creature gets +2/-2 until end of turn.
0/5

Fish

-- no image --
Token Creature - Fish
3/3

Lurker in the Deep

{3}{U}{U}{U}

-- no image --
Enchantment Creature - Fish Illusion
Impending 4-{2}{U}{U} Whenever Lurker in the Deep enters or attacks, seek a nonland card. Whenever you seek one or more cards during your turn, conjure a duplicate of each of those cards into your hand, then manifest those duplicates.
7/7

Fish

-- no image --
Token Creature - Fish
1/1

Bubble Smuggler

{1}{U}

-- no image --
Creature - Octopus Fish
Disguise {5}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) As this creature is turned face up, put four +1/+1 counters on it.
2/1

Stinging Lionfish

{1}{U}

-- no image --
Enchantment Creature - Fish
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
2/1

Fish

-- no image --
Token Creature - Fish
When this creature dies, create a 6/6 blue Whale creature token with "When this creature dies, create a 9/9 blue Kraken creature token."
3/3

Grisly Anglerfish

-- no image --
Creature - Eldrazi Fish
{6}: Creatures your opponents control attack this turn if able.
4/5

Eluge, the Shoreless Sea

{1}{U}{U}{U}

-- no image --
Legendary Creature - Elemental Fish
Eluge's power and toughness are each equal to the number of Islands you control. Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it. The first instant or sorcery spell you cast each turn costs {U} (or {1}) less to cast for each land you control with a flood counter on it.
X/X

Jasconian Isle

-- no image --
Land Creature - Island Fish
3/4

Wavebreak Hippocamp

{2}{U}

-- no image --
Enchantment Creature - Horse Fish
Whenever you cast your first spell during each opponent's turn, draw a card.
2/2

Mer Man

{4}{U}

-- no image --
Host Creature - Human Fish
When this creature enters, you may draw a card.
3/3

Morska, Undersea Sleuth

{G}{W}{U}

-- no image --
Legendary Creature - Vedalken Fish Detective
2/3

Red Herring

{1}{R}

-- no image --
Artifact Creature - Clue Fish
Haste This creature attacks each combat if able. {2}, Sacrifice this creature: Draw a card.
2/2