Magic The Gathering Cards of types 'Devil' and 'creature'

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Bedlam Reveler
Impetuous Devils
Tibalt's Rager
Stone-Throwing Devils
Torch Fiend
Charmbreaker Devils
Riot Devils
Gibbering Fiend
Sower of Chaos
Infernal Captor
Witty Roastmaster
Chained Brute
Scalding Devil
Scourge Devil
Pain Distributor
Mayhem Devil
Heckling Fiends
Carnage Interpreter
Frenzied Devils
Reckless Detective
Spiteful Prankster
Havoc Jester
Gang of Devils
Rad Rascal
Sin Prodder
Rakdos Cackler
Footlight Fiend
Brimstone Vandal
Big Spender
Pitchburn Devils
Squealing Devil
Perforating Artist
Rakdos Headliner
Fiendish Duo
Wildfire Devils
Vexing Devil
Hulking Devil
Chain Devil
Vengeful Devil
Flayer of the Hatebound
Havoc Devils
Forge Devil
Body Dropper
Devilish Valet
Festival Crasher
Hellrider
Hobblefiend
Mayhem Patrol
Pyretic Prankster
Devil
Mahadi, Emporium Master
Asmodeus the Archfiend
Raphael, Fiendish Savior
Lorcan, Warlock Collector
Devil K. Nevil
Auntie Blyte, Bad Influence
Zurzoth, Chaos Rider
Jalum Grifter
Glistening Goremonger
The Beamtown Bullies


Bedlam Reveler

{6}{R}{R}

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Creature - Devil Horror
This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, discard your hand, then draw three cards.
3/4

Impetuous Devils

{2}{R}{R}

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Creature - Devil
Trample, haste When this creature attacks, up to one target creature defending player controls blocks it this combat if able. At the beginning of the end step, sacrifice this creature.
6/1

Tibalt's Rager

{1}{R}

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Creature - Devil
When this creature dies, it deals 1 damage to any target. {1}{R}: This creature gets +2/+0 until end of turn.
1/2

Stone-Throwing Devils

{B}

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Creature - Devil
First strike
1/1

Torch Fiend

{1}{R}

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Creature - Devil
{R}, Sacrifice this creature: Destroy target artifact.
2/1

Charmbreaker Devils

{5}{R}

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Creature - Devil
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.
4/4

Riot Devils

{2}{R}

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Creature - Devil
2/3

Gibbering Fiend

{1}{R}

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Creature - Devil
When this creature enters, it deals 1 damage to each opponent. Delirium - At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, this creature deals 1 damage to that player.
2/1

Sower of Chaos

{3}{R}

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Creature - Devil
{2}{R}: Target creature can't block this turn.
4/3

Infernal Captor

{3}{R}

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Creature - Devil Rogue
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn.
3/3

Witty Roastmaster

{2}{R}

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Creature - Devil Citizen
Alliance - Whenever another creature you control enters, this creature deals 1 damage to each opponent.
3/2

Chained Brute

{1}{R}

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Creature - Devil
This creature doesn't untap during your untap step. {1}, Sacrifice another creature: Untap this creature. Activate only during your turn.
4/3

Scalding Devil

{1}{R}

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Creature - Devil
{2}{R}: This creature deals 1 damage to target player or planeswalker.
1/1

Scourge Devil

{4}{R}

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Creature - Devil
When this creature enters, creatures you control get +1/+0 until end of turn. Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
3/3

Pain Distributor

{2}{R}

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Creature - Devil Citizen
Menace Whenever a player casts their first spell each turn, they create a Treasure token. Whenever an artifact an opponent controls is put into a graveyard from the battlefield, this creature deals 1 damage to that player.
2/3

Mayhem Devil

{1}{B}{R}

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Creature - Devil
Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.
3/3

Heckling Fiends

{2}{R}

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Creature - Devil
{2}{R}: Target creature attacks this turn if able.
2/2

Carnage Interpreter

{1}{B/R}{B/R}

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Creature - Devil Detective
3/3

Frenzied Devils

{4}{R}

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Creature - Devil
Haste Whenever you cast a noncreature spell, this creature gets +2/+2 until end of turn.
3/3

Reckless Detective

{1}{R}

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Creature - Devil Detective
Whenever this creature attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and this creature gets +2/+0 until end of turn.
0/3

Spiteful Prankster

{2}{R}

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Creature - Devil
During your turn, this creature has first strike. Whenever another creature dies, this creature deals 1 damage to target player or planeswalker.
3/2

Havoc Jester

{4}{R}

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Creature - Devil
Whenever you sacrifice a permanent, this creature deals 1 damage to any target.
5/5

Gang of Devils

{5}{R}

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Creature - Devil
When this creature dies, it deals 3 damage divided as you choose among one, two, or three targets.
3/3

Rad Rascal

{3}{R}

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Creature - Devil Employee
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
3/3

Sin Prodder

{2}{R}

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Creature - Devil
Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, this creature deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.
3/2

Rakdos Cackler

{B/R}

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Creature - Devil
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1/1

Footlight Fiend

{B/R}

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Creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1

Brimstone Vandal

{2}{R}

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Creature - Devil
Menace (This creature can't be blocked except by two or more creatures.) If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, this creature deals 1 damage to each opponent.
2/3

Big Spender

{1}{R}

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Creature - Devil Citizen
Haste Whenever one or more creatures you control become blocked, create a Treasure token. Sacrifice two artifacts: Draft a card from Big Spender's spellbook.
2/1

Pitchburn Devils

{4}{R}

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Creature - Devil
When this creature dies, it deals 3 damage to any target.
3/3

Squealing Devil

{1}{R}

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Creature - Devil
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters, you may pay {X}. If you do, target creature gets +X/+0 until end of turn. When this creature enters, sacrifice it unless {B} was spent to cast it.
2/1

Perforating Artist

{1}{B}{R}

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Creature - Devil
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Raid - At the beginning of your end step, if you attacked this turn, each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
3/2

Rakdos Headliner

{B}{R}

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Creature - Devil
Haste Echo-Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
3/3

Fiendish Duo

{4}{R}{R}

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Creature - Devil
First strike (This creature deals combat damage before creatures without first strike.) If a source would deal damage to an opponent, it deals double that damage to that player instead.
5/5

Wildfire Devils

{3}{R}

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Creature - Devil
When this creature enters and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.
4/2

Vexing Devil

{R}

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Creature - Devil
When this creature enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice this creature.
4/3

Hulking Devil

{3}{R}

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Creature - Devil
5/2

Chain Devil

{3}{B}

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Creature - Devil
Animate Chains - When this creature enters, each player sacrifices a nontoken creature of their choice.
4/2

Vengeful Devil

{1}{R}

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Creature - Devil
Haste Morbid - {T}: This creature deals 1 damage to any target. Activate only if a creature died this turn.
1/1

Flayer of the Hatebound

{5}{R}

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Creature - Devil
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
4/2

Havoc Devils

{2}{R}{R}

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Creature - Devil
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
4/3

Forge Devil

{R}

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Creature - Devil
When this creature enters, it deals 1 damage to target creature and 1 damage to you.
1/1

Body Dropper

{B}{R}

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Creature - Devil Warrior
Whenever you sacrifice another creature, put a +1/+1 counter on this creature. {B}{R}, Sacrifice another creature: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
2/2

Devilish Valet

{2}{R}

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Creature - Devil Warrior
Trample, haste Alliance - Whenever another creature you control enters, double this creature's power until end of turn.
1/3

Festival Crasher

{1}{R}

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Creature - Devil
Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
1/3

Hellrider

{2}{R}{R}

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Creature - Devil
Haste Whenever a creature you control attacks, this creature deals 1 damage to the player or planeswalker it's attacking.
3/3

Hobblefiend

{1}{R}

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Creature - Devil
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) {1}, Sacrifice another creature: Put a +1/+1 counter on this creature.
2/1

Mayhem Patrol

{1}{R}

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Creature - Devil Warrior
1/2

Pyretic Prankster

{1}{R}

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Creature - Devil
{3}{B/P}: Transform this creature. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.)
2/1

Devil

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Token Creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1

Mahadi, Emporium Master

{1}{B}{R}

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Legendary Creature - Devil
3/3

Asmodeus the Archfiend

{4}{B}{B}

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Legendary Creature - Devil God
Binding Contract - If you would draw a card, exile the top card of your library face down instead. {B}{B}{B}: Draw seven cards. {B}: Return all cards exiled with Asmodeus to their owner's hand and you lose that much life.
6/6

Raphael, Fiendish Savior

{3}{B}{R}

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Legendary Creature - Devil Noble
4/4

Lorcan, Warlock Collector

{5}{B}{B}

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Legendary Creature - Devil
Flying Whenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types. If a Warlock you control would die, exile it instead.
6/6

Devil K. Nevil

{2}{R}

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Legendary Creature - Devil Performer
Haste When Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)
2/1

Auntie Blyte, Bad Influence

{2}{R}

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Legendary Creature - Devil Advisor
Flying Whenever a source you control deals damage to you, put that many +1/+1 counters on Auntie Blyte. {1}{R}, {T}, Remove X +1/+1 counters from Auntie Blyte: It deals X damage to any target.
2/2

Zurzoth, Chaos Rider

{2}{R}

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Legendary Creature - Devil
2/3

Jalum Grifter

{3}{R}{R}

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Legendary Creature - Devil
{1}{R}, {T}: Shuffle Jalum Grifter and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If they chose Jalum Grifter, sacrifice it. Otherwise, destroy target permanent.
3/5

Glistening Goremonger

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Creature - Phyrexian Devil
When this creature dies, each opponent sacrifices an artifact or creature of their choice.
3/2

The Beamtown Bullies

{1}{B}{R}{G}

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Legendary Creature - Ogre Devil Warrior
Vigilance, haste {T}: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
4/4