Magic The Gathering Cards of types 'Cleric' and 'Human'

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Vizier of Deferment
Dawnbringer Cleric
Metamorphosis Fanatic
Scribe of the Mindful
Hallowed Priest
Soul's Attendant
Master Apothecary
Sister Hospitaller
Pulsemage Advocate
Undead Slayer
Whipgrass Entangler
Apostle of Purifying Light
Ministrant of Obligation
Infernal Vessel
Vizier of the True
Heliod's Pilgrim
Cathedral Sanctifier
Transcendent Master
Samite Alchemist
Vigilant Martyr
Vile Deacon
Drannith Healer
Doomed Necromancer
Harsh Mentor
Nearheath Chaplain
Sun-Blessed Healer
Temple Acolyte
Scholar of Athreos
Abzan Battle Priest
Traveling Minister
Devout Chaplain
Inquisitor Captain
Cabal Slaver
Wojek Apothecary
Ancestor's Prophet
Benalish Faithbonder
Starfield Mystic
Exorcist
Priest of Forgotten Gods
Jhessian Balmgiver
Disciple of Griselbrand
War Priest of Thune
Blighted Shaman
Sigardian Zealot
Blade Historian
Deathmark Prelate
Balduvian Shaman
Augur il-Vec
Orzhov Pontiff
Frontline Medic
Lorehold Apprentice
Steadfast Sentinel
Skirsdag Flayer
Empty-Shrine Kannushi
Disciple of Tevesh Szat
Icatian Priest
Qarsi High Priest
Serra Inquisitors
Goldnight Commander
Brine Shaman
Disciple of the Sun
Farrelite Priest
Soulmender
Angelheart Protector
Suncleanser
Troubled Healer
Codespell Cleric
Priest of the Blood Rite
Mothlight Processionist
Death Speakers
Starlight Invoker
Sanctum Custodian
Anointer Priest
Silent Attendant
Evangel of Heliod
Keensight Mentor
Samite Archer
Combat Medic
Samite Pilgrim
Nearheath Pilgrim
Serene Steward
Urbis Protector
Shieldmage Advocate
A-Dawnbringer Cleric
Shadowborn Apostle
True Believer
Witch Hunter
Mother of Runes
Daru Mender
Anointed Chorister
Daunting Defender
Arcus Acolyte
Archfiend's Vessel
Acolyte of Xathrid
Abbey Matron
Daru Healer
Auriok Champion
Disciple of Malice
Devoted Caretaker
Krumar Initiate
Storm Shaman
Order of the Stars
Clergy of the Holy Nimbus
Aerie Worshippers
Envoy of the Ancestors
Celestus Sanctifier
Blood Celebrant
Vizier of Tumbling Sands
Arashin Cleric
Qarsi Sadist
Arena Rector
Sin Collector
Keepers of the Faith
Haazda Exonerator
Priest of Iroas
Airlift Chaplain
Edgewalker
Priest of the Blessed Graf
Field Surgeon
Planar Guide
Caregiver
Master Healer
Noble Benefactor
Soul Shepherd
Selfless Exorcist
Vizier of Remedies
Exiled Doomsayer
Ollenbock Escort
Cabal Archon
Sanctum Prelate
Daru Sanctifier
Disciple of Grace
Ephara's Warden
Sanctifier of Souls
Sanctifier en-Vec
Celestial Enforcer
Auspicious Ancestor
Headhunter
Kabira Evangel
Cleric of the Forward Order
Benalish Missionary
Cathedral Acolyte
Earthblighter
Miracle Worker
Ebonblade Reaper
Servant of Nefarox
Teroh's Faithful
Fanatic of the Harrowing
False Prophet
Containment Priest
Resurrected Cultist
Elite Spellbinder
Syndic of Tithes
Samite Elder
Hekma Sentinels
D'Avenant Healer
Juniper Order Druid
Shieldmage Elder
Pilgrim of Justice
Samite Healer
Crimson Acolyte
Wingmantle Chaplain
Vizkopa Confessor
Angel's Herald
Dawning Purist
Holy Justiciar
Banisher Priest
Beloved Chaplain
Temple Elder
Beacon of Destiny
Disciple of Law
Crossroads Consecrator
Cabal Evangel
Sigardian Evangel
Clergy en-Vec
Battlefield Medic
Anointed Peacekeeper
Selfless Cathar
Tireless Missionaries
Valgavoth's Faithful
Archpriest of Iona
War Oracle
Glowrider
Custodi Peacekeeper
Wandering Mage
Thelonite Druid
Bishop of Wings
Samite Herbalist
Imperious Oligarch
Guide of Souls
Royal Herbalist
Shadowstorm Vizier
Grassland Crusader
Stern Judge
Cabal Executioner
Confessor
Hallowed Healer
Defender en-Vec
Kinjalli's Caller
Infernal Caretaker
Blessed Orator
Doomskar Oracle
Freyalise Supplicant
Shrine Keeper
Skirsdag High Priest
Faith Healer
Impassioned Orator
Grand Abolisher
Custodi Soulbinders
Skirsdag Supplicant
Disciple of the Vault
Benevolent Bodyguard
Dedicated Martyr
Vizier of the Anointed
Luminarch Aspirant
Fiend Hunter
Priest of the Wakening Sun
Shadow-Rite Priest
Ondu War Cleric
Militant Inquisitor
Yotian Medic
Akroma's Devoted
Acolyte of Affliction
Demon's Disciple
Preacher
Nova Cleric
Disciple of Phenax
High Priest of Penance
Duskfang Mentor
Order of Leitbur
Foothill Guide
Bane's Invoker
Custodi Soulcaller
Dark Supplicant
Obsidian Acolyte
Sacred Guide
Court Cleric
Avacynian Priest
Silverquill Silencer
Karona's Zealot
Thraben Doomsayer
Mother of Goons
Femeref Healer
Emissary of Sunrise
Setessan Battle Priest
Pilgrim of Virtue
Soldevi Adnate
Academy Rector
Speaker of the Heavens
Faithful Disciple
Daru Spiritualist
Fountain Watch
Noble Templar
Starnheim Aspirant
Stronghold Confessor
Elgaud Inquisitor
Zealous Inquisitor
Revered Elder
Sylvan Hierophant
Sanctum Guardian
Daybreak Chaplain
Syndicate Guildmage
Hedron-Field Purists
Thalia's Geistcaller
Songstitcher
Soldevi Heretic
A-Guide of Souls
Martyr of Sands
Diregraf Escort
Sigardian Priest
Soul Warden
Anointer of Champions
Defender of the Order
Victory's Envoy
Ancestor's Chosen
Bonecaller Cleric
Lunarch Veteran
Extricator of Sin
Sun-Blessed Guardian
Selfless Glyphweaver
Avacynian Missionaries
Woodland Acolyte
Chaplain of Alms
Pious Evangel
Westvale Cult Leader
Lunarch Inquisitors
Wayward Disciple
Metastatic Evangel
Niambi, Faithful Healer
Tourach, Dread Cantor
Blightspeaker
Lyzolda, the Blood Witch
Weathered Wayfarer
Banon, the Returners' Leader
Monk Idealist
Militant Monk
Nikara, Lair Scavenger
Torens, Fist of the Angels
Blind Zealot
Minwu, White Mage
Hazduhr the Abbot
Yuna, Hope of Spira
Whisper, Blood Liturgist
Dawn Evangel
Exava, Rakdos Blood Witch
Vanille, Cheerful l'Cie
Nomad Mythmaker
Martha Jones
Venerable Monk
Kaalia, Zenith Seeker
Ragnar
Kyler, Sigardian Emissary
Thalisse, Reverent Medium
Ravos, Soultender
Apothecary White
Mikaeus, the Lunarch
Atalya, Samite Master
The Disciple of Vess
Lady Evangela
Moon-Blessed Cleric
Devout Monk
Cerise, Slayer of Fear
Oriss, Samite Guardian
Monk Realist
Glory Bearers
Niambi, Esteemed Speaker
Niambi, Beloved Protector
Orim, Samite Healer
Asmira, Holy Avenger
Reliquary Monk
Yawgmoth, Thran Physician
Hapatra, Vizier of Poisons
Underworld Coinsmith
Ioreth of the Healing House
Shelinda, Yevon Acolyte
Yuna, Grand Summoner
Phyrexian Missionary
Saltfield Recluse
Priest of Yawgmoth
Kaalia of the Vast
Mangara, the Diplomat
Tymna the Weaver
Children of Korlis
Angus Mackenzie
Aerith, Last Ancient
Priest of Gix
Evangel of Synthesis
Aerith Gainsborough
Temmet, Vizier of Naktamun
Priest of Urabrask
Human Cleric
Samite Censer-Bearer
Human Cleric
Arek, False Goldwarden
Ethersworn Canonist
Kei Takahashi
Ramosian Revivalist
Nils, Discipline Enforcer
Jerren, Corrupted Bishop
Liliana, Heretical Healer
Augusta, Dean of Order
Samut, Vizier of Naktamun
Shadowheart, Dark Justiciar
Shadowheart, Cleric of Twilight
Shadowheart, Cleric of War
Garnet, Princess of Alexandria
Rosa, Resolute White Mage
Shadowheart, Cleric of Order
Steadfast Sentinel
Temmet, Vizier of Naktamun
Shadowheart, Cleric of Trickery
Anointer Priest
Maester Seymour
Shadowheart, Cleric of Graves
Samut, the Driving Force
Shadowheart, Sharran Cleric


Vizier of Deferment

{2}{W}

-- no image --
Creature - Human Cleric
Flash When this creature enters, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.
2/2

Dawnbringer Cleric

{1}{W}

-- no image --
Creature - Human Cleric
When this creature enters, choose one - - Cure Wounds - You gain 2 life. - Dispel Magic - Destroy target enchantment. - Gentle Repose - Exile target card from a graveyard.
1/3

Metamorphosis Fanatic

{4}{B}{B}

-- no image --
Creature - Human Cleric
Lifelink When this creature enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it. Miracle {1}{B} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
4/4

Scribe of the Mindful

{2}{U}

-- no image --
Creature - Human Cleric
{1}, {T}, Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand.
2/2

Hallowed Priest

{1}{W}

-- no image --
Creature - Human Cleric
Whenever you gain life, put a +1/+1 counter on this creature.
1/1

Soul's Attendant

{W}

-- no image --
Creature - Human Cleric
Whenever another creature enters, you may gain 1 life.
1/1

Master Apothecary

{W}{W}{W}

-- no image --
Creature - Human Cleric
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn.
2/2

Sister Hospitaller

{4}{W}{B}

-- no image --
Creature - Human Cleric
Medicus Ministorum - When this creature enters, return target creature card from your graveyard to the battlefield. You gain life equal to its mana value.
3/2

Pulsemage Advocate

{2}{W}

-- no image --
Creature - Human Cleric
{T}: Return three target cards from an opponent's graveyard to their hand. Return target creature card from your graveyard to the battlefield.
1/3

Undead Slayer

{2}{W}

-- no image --
Creature - Human Cleric
{W}, {T}: Exile target Skeleton, Vampire, or Zombie.
2/2

Whipgrass Entangler

{2}{W}

-- no image --
Creature - Human Cleric
1/3

Apostle of Purifying Light

{1}{W}

-- no image --
Creature - Human Cleric
Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.) {2}: Exile target card from a graveyard.
2/1

Ministrant of Obligation

{2}{W}

-- no image --
Creature - Human Cleric
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
2/1

Infernal Vessel

{2}{B}

-- no image --
Creature - Human Cleric
When this creature dies, if it wasn't a Demon, return it to the battlefield under its owner's control with two +1/+1 counters on it. It's a Demon in addition to its other types.
2/1

Vizier of the True

{3}{W}

-- no image --
Creature - Human Cleric
You may exert this creature as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, tap target creature an opponent controls.
3/2

Heliod's Pilgrim

{2}{W}

-- no image --
Creature - Human Cleric
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
1/2

Cathedral Sanctifier

{W}

-- no image --
Creature - Human Cleric
When this creature enters, you gain 3 life.
1/1

Transcendent Master

{1}{W}{W}

-- no image --
Creature - Human Cleric Avatar
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 6-11 6/6 Lifelink LEVEL 12+ 9/9 Lifelink, indestructible
3/3

Samite Alchemist

{3}{W}

-- no image --
Creature - Human Cleric
{W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
0/2

Vigilant Martyr

{W}

-- no image --
Creature - Human Cleric
Sacrifice this creature: Regenerate target creature. {W}{W}, {T}, Sacrifice this creature: Counter target spell that targets an enchantment.
1/1

Vile Deacon

{2}{B}{B}

-- no image --
Creature - Human Cleric
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield.
2/2

Drannith Healer

{1}{W}

-- no image --
Creature - Human Cleric
Whenever you cycle another card, you gain 1 life. Cycling {1} ({1}, Discard this card: Draw a card.)
2/2

Doomed Necromancer

{2}{B}

-- no image --
Creature - Human Cleric Mercenary
{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield.
2/2

Harsh Mentor

{1}{R}

-- no image --
Creature - Human Cleric
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, this creature deals 2 damage to that player.
2/2

Nearheath Chaplain

{3}{W}

-- no image --
Creature - Human Cleric
Lifelink {2}{W}, Exile this card from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery.
3/1

Sun-Blessed Healer

{1}{W}

-- no image --
Creature - Human Cleric
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, if it was kicked, return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield.
3/1

Temple Acolyte

{1}{W}

-- no image --
Creature - Human Cleric
When this creature enters, you gain 3 life.
1/3

Scholar of Athreos

{2}{W}

-- no image --
Creature - Human Cleric
{2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way.
1/4

Abzan Battle Priest

{3}{W}

-- no image --
Creature - Human Cleric
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink.
3/2

Traveling Minister

{W}

-- no image --
Creature - Human Cleric
{T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.
1/1

Devout Chaplain

{2}{W}

-- no image --
Creature - Human Cleric
{T}, Tap two untapped Humans you control: Exile target artifact or enchantment.
2/2

Inquisitor Captain

{3}{W}

-- no image --
Creature - Human Cleric
Vigilance When this creature enters, if you cast it and there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library.
3/3

Cabal Slaver

{2}{B}

-- no image --
Creature - Human Cleric
Whenever a Goblin deals combat damage to a player, that player discards a card.
2/1

Wojek Apothecary

{2}{W}{W}

-- no image --
Creature - Human Cleric
Radiance - {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
1/1

Ancestor's Prophet

{4}{W}

-- no image --
Creature - Human Cleric
Tap five untapped Clerics you control: You gain 10 life.
1/5

Benalish Faithbonder

{1}{W}

-- no image --
Creature - Human Cleric
Vigilance Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
1/3

Starfield Mystic

{1}{W}

-- no image --
Creature - Human Cleric
Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
2/2

Exorcist

{W}{W}

-- no image --
Creature - Human Cleric
{1}{W}, {T}: Destroy target black creature.
1/1

Priest of Forgotten Gods

{1}{B}

-- no image --
Creature - Human Cleric
{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add {B}{B} and draw a card.
1/2

Jhessian Balmgiver

{1}{W}{U}

-- no image --
Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn. {T}: Target creature can't be blocked this turn.
1/1

Disciple of Griselbrand

{1}{B}

-- no image --
Creature - Human Cleric
{1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
1/1

War Priest of Thune

{1}{W}

-- no image --
Creature - Human Cleric
When this creature enters, you may destroy target enchantment.
2/2

Blighted Shaman

{1}{B}

-- no image --
Creature - Human Cleric Shaman
{T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
1/1

Sigardian Zealot

{4}{G}

-- no image --
Creature - Human Cleric
At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is this creature's power.
3/3

Blade Historian

{R/W}{R/W}{R/W}{R/W}

-- no image --
Creature - Human Cleric
Attacking creatures you control have double strike.
2/3

Deathmark Prelate

{3}{B}

-- no image --
Creature - Human Cleric
{2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate only as a sorcery.
2/3

Balduvian Shaman

{U}

-- no image --
Creature - Human Cleric Shaman
1/1

Augur il-Vec

{1}{W}

-- no image --
Creature - Human Cleric
Shadow (This creature can block or be blocked by only creatures with shadow.) Sacrifice this creature: You gain 4 life. Activate only during your upkeep.
1/3

Orzhov Pontiff

{1}{W}{B}

-- no image --
Creature - Human Cleric
Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, choose one - - Creatures you control get +1/+1 until end of turn. - Creatures you don't control get -1/-1 until end of turn.
1/1

Frontline Medic

{2}{W}

-- no image --
Creature - Human Cleric
Battalion - Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice this creature: Counter target spell with {X} in its mana cost unless its controller pays {3}.
3/3

Lorehold Apprentice

{R}{W}

-- no image --
Creature - Human Cleric
2/2

Steadfast Sentinel

{3}{W}

-- no image --
Creature - Human Cleric
Vigilance Eternalize {4}{W}{W} ({4}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.)
2/3

Skirsdag Flayer

{1}{B}

-- no image --
Creature - Human Cleric
{3}{B}, {T}, Sacrifice a Human: Destroy target creature.
1/1

Empty-Shrine Kannushi

{W}

-- no image --
Creature - Human Cleric
This creature has protection from the colors of permanents you control.
1/1

Disciple of Tevesh Szat

{2}{B}{B}

-- no image --
Creature - Human Cleric
{T}: Target creature gets -1/-1 until end of turn. {4}{B}{B}, {T}, Sacrifice this creature: Target creature gets -6/-6 until end of turn.
3/1

Icatian Priest

{W}

-- no image --
Creature - Human Cleric
{1}{W}{W}: Target creature gets +1/+1 until end of turn.
1/1

Qarsi High Priest

{B}

-- no image --
Creature - Human Cleric
{1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
0/2

Serra Inquisitors

{4}{W}

-- no image --
Creature - Human Cleric
Whenever this creature blocks or becomes blocked by one or more black creatures, this creature gets +2/+0 until end of turn.
3/3

Goldnight Commander

{3}{W}

-- no image --
Creature - Human Cleric Soldier
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
2/2

Brine Shaman

{1}{B}

-- no image --
Creature - Human Cleric Shaman
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. {1}{U}{U}, Sacrifice a creature: Counter target creature spell.
1/1

Disciple of the Sun

{4}{W}

-- no image --
Creature - Human Cleric
Lifelink When this creature enters, return target permanent card with mana value 3 or less from your graveyard to your hand.
3/3

Farrelite Priest

{1}{W}{W}

-- no image --
Creature - Human Cleric
{1}: Add {W}. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
1/3

Soulmender

{W}

-- no image --
Creature - Human Cleric
{T}: You gain 1 life.
1/1

Angelheart Protector

{2}{W}

-- no image --
Creature - Human Cleric
3/2

Suncleanser

{1}{W}

-- no image --
Creature - Human Cleric
When this creature enters, choose one - - Remove all counters from target creature. It can't have counters put on it for as long as this creature remains on the battlefield. - Target opponent loses all counters. That player can't get counters for as long as this creature remains on the battlefield.
1/4

Troubled Healer

{2}{W}

-- no image --
Creature - Human Cleric
Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.
1/2

Codespell Cleric

{W}

-- no image --
Creature - Human Cleric
Vigilance When this creature enters, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.
1/1

Priest of the Blood Rite

{3}{B}{B}

-- no image --
Creature - Human Cleric
When this creature enters, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.
2/2

Mothlight Processionist

{1}{W}

-- no image --
Creature - Human Cleric
Enchantment spells you cast have convoke. Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, conjure a card named Mothlight Processionist into your hand. Discard that card at the beginning of the next end step.
2/2

Death Speakers

{W}

-- no image --
Creature - Human Cleric
Protection from black
1/1

Starlight Invoker

{1}{W}

-- no image --
Creature - Human Cleric Mutant
{7}{W}: You gain 5 life.
1/3

Sanctum Custodian

{2}{W}

-- no image --
Creature - Human Cleric
{T}: Prevent the next 2 damage that would be dealt to any target this turn.
1/2

Anointer Priest

{1}{W}

-- no image --
Creature - Human Cleric
Whenever a creature token you control enters, you gain 1 life. Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
1/3

Silent Attendant

{2}{W}

-- no image --
Creature - Human Cleric
{T}: You gain 1 life.
0/2

Evangel of Heliod

{4}{W}{W}

-- no image --
Creature - Human Cleric
When this creature enters, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
1/3

Keensight Mentor

{2}{W}

-- no image --
Creature - Human Cleric
When this creature enters, put a vigilance counter on target non-Human creature you control. {1}{W}, {T}: Put a +1/+1 counter on each creature you control with vigilance.
1/4

Samite Archer

{1}{W}{U}

-- no image --
Creature - Human Cleric Archer
{T}: Prevent the next 1 damage that would be dealt to any target this turn. {T}: This creature deals 1 damage to any target.
1/1

Combat Medic

{2}{W}

-- no image --
Creature - Human Cleric Soldier
{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn.
0/2

Samite Pilgrim

{1}{W}

-- no image --
Creature - Human Cleric
Domain - {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
1/1

Nearheath Pilgrim

{1}{W}

-- no image --
Creature - Human Cleric
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have lifelink.
2/1

Serene Steward

{1}{W}

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Creature - Human Cleric Ally
Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature.
2/2

Urbis Protector

{4}{W}{W}

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Creature - Human Cleric
When this creature enters, create a 4/4 white Angel creature token with flying.
1/1

Shieldmage Advocate

{2}{W}

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Creature - Human Cleric
{T}: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.
1/3

A-Dawnbringer Cleric

{1}{W}

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Creature - Human Cleric
When Dawnbringer Cleric enters, choose one - - Cure Wounds - You gain 2 life. - Dispel Magic - Destroy target enchantment. - Gentle Repose - Exile target card from a graveyard.
1/4

Shadowborn Apostle

{B}

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Creature - Human Cleric
A deck can have any number of cards named Shadowborn Apostle. {B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
1/1

True Believer

{W}{W}

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Creature - Human Cleric
You have shroud. (You can't be the target of spells or abilities.)
2/2

Witch Hunter

{2}{W}{W}

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Creature - Human Cleric
{T}: This creature deals 1 damage to target player or planeswalker. {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
1/1

Mother of Runes

{W}

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Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
1/1

Daru Mender

{W}

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Creature - Human Cleric
Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, regenerate target creature.
1/1

Anointed Chorister

{W}

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Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.) {4}{W}: This creature gets +3/+3 until end of turn.
1/1

Daunting Defender

{4}{W}

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Creature - Human Cleric
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
3/3

Arcus Acolyte

{G}{W}

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Creature - Human Cleric Archer
Reach, lifelink Outlast {G/W} ({G/W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each other creature you control without a +1/+1 counter on it has outlast {G/W}.
2/2

Archfiend's Vessel

{B}

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Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
1/1

Acolyte of Xathrid

{B}

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Creature - Human Cleric
{1}{B}, {T}: Target player loses 1 life.
0/1

Abbey Matron

{2}{W}

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Creature - Human Cleric
{W}, {T}: This creature gets +0/+3 until end of turn.
1/3

Daru Healer

{2}{W}

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Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn. Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/2

Auriok Champion

{W}{W}

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Creature - Human Cleric
Protection from black and from red Whenever another creature enters, you may gain 1 life.
1/1

Disciple of Malice

{1}{B}

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Creature - Human Cleric
Protection from white Cycling {2} ({2}, Discard this card: Draw a card.)
1/2

Devoted Caretaker

{W}

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Creature - Human Cleric
{W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
1/2

Krumar Initiate

{1}{B}

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Creature - Human Cleric
{X}{B}, {T}, Pay X life: This creature endures X. Activate only as a sorcery. (Put X +1/+1 counters on it or create an X/X white Spirit creature token.)
2/2

Storm Shaman

{2}{R}

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Creature - Human Cleric Shaman
{R}: This creature gets +1/+0 until end of turn.
0/4