Magic The Gathering Cards of types 'Brushwagg' and 'creature'
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Brushwagg
Interplanar Brushwagg
Almighty Brushwagg
Ornery Tumblewagg
Temperamental Oozewagg
Pokey, the Scallywagg
Brushwagg
{1}{G}{G}
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Creature - Brushwagg
Whenever this creature blocks or becomes blocked, it gets -2/+2 until end of turn.
3/2
Interplanar Brushwagg
{3}{G}
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Creature - Brushwagg
Interplanar (This creature enters onto the interplanar battlefield. Players can't control creatures on the interplanar battlefield.)
Vigilance, haste
Whenever a player attacks with a creature with power 4 or greater, Interplanar Brushwagg also attacks the player or planeswalker that creature is attacking.
6/4
Almighty Brushwagg
{G}
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Creature - Brushwagg
Trample
{3}{G}: This creature gets +3/+3 until end of turn.
1/1
Ornery Tumblewagg
{2}{G}
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Creature - Brushwagg Mount
At the beginning of combat on your turn, put a +1/+1 counter on target creature.
Whenever this creature attacks while saddled, double the number of +1/+1 counters on target creature.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
2/2
Temperamental Oozewagg
{3}{G}
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Creature - Ooze Brushwagg
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
4/4
Pokey, the Scallywagg
{U}{R}
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Legendary Creature - Brushwagg Pirate
Menace
If you would flip a coin, you may instead roll a d20. 1-10 is tails and 11-20 is heads. (It counts as rolling a die, not flipping a coin.)
If you would roll a d20, you may instead flip a coin. Tails is 1 and heads is 20. (It counts as flipping a coin, not rolling a die.)
2/2